![]() ![]() A creature stack can be anything from 1 to billion creatures. What if you could just trade spellbooks or Scholar was built-in by default ? Would it negatively affect the game ? How ? There would still be a delay between researching spells and them seeing use on the battlefield.ģ. This aspect has been very effectively copied by King's Bounty games. ![]() A less patronizing term would be "tourist strategy game". This strenghtens the feeling of Kids' strategy game HOMM has. On the other, visiting a guild in a newly conquered town feels like unpacking a Christmas present. On one hand it's boring to backtrack to your town to get spells. It skews the balance towards might heroes. Defensive power of towns is easy to boost anyway by tweaking Att/Def bonuses, turret strength (or even make them manned like in HOMM4), moat, etc. This promotes slow, defensive play more than necessary. You mostly get spells from visiting guilds. HOMM3 toyed with creature growth, but it fixed the wrong problem.Ģ. Then remaining buildings and upgrades (tier 6-7 is usually not reachable in week 1).Ĭould it be done better ? What if population simply increased anyway, and you just had to construct the building to recruit them ? You'd still need a massive gold reserve to recruit them all. Week 1 is as-many-dwellings-as-you-can, day 7 is Well or Citadel or whatever increases population growth. This makes town buildup strategy very, very formulaic. Dwelling population starts growing only once a dwelling is built I mean those which can't be trivially patched. They are central to what HOMM is, but I can't be blind to the fact they also have downsides. I'm making a thread to discuss core design parts of HOMM I don't especially like. ![]()
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